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dc.contributor.advisorBACATAN, JOVENIL
dc.contributor.authorCalatrava, Farrah Jean
dc.contributor.authorLacsamana, Kaye Jay
dc.contributor.authorRevilla, John Rex
dc.date.accessioned2022-03-24T08:56:49Z
dc.date.available2022-03-24T08:56:49Z
dc.identifier7005en_US
dc.identifier.urihttp://103.123.43.41:8080/handle/20.500.14045/246
dc.descriptionUndergraduate Thesisen_US
dc.description.abstractThe concern of this study is to determine The Effect of Educational Games on the Level of Motivation in Science of Grade IV Students in Angel Villarica Central School. An experiential design was used in the study. The essential data were gathered from a total number of 73 respondents, 37 students from the controlled group and 36 from the experimental group, with the aid of validated questionnaire. The study proved that there is no significant difference between using Educational Games on the Level of Motivation as a medium of instructional and traditional instructional materials or common approach utilized by teachers.en_US
dc.rightsUniversity of Mindanao LICen_US
dc.subjectEducational Gamesen_US
dc.titleTHE EFFECT OF EDUCATIONAL GAMES ON THE LEVEL OF MOTIVATION IN SCIENCE OF GRADE IV STUDENTS IN ANGEL VILLARICA CENTRAL SCHOOLen_US
dc.typeThesisen_US
dc.contributor.panelMarfa, Jane
dc.contributor.panelMarfa, Geoffrey
dc.contributor.panelMONTEROSO, CORNELIO JR.
dc.publisher.srcUniversity of Mindanao::Peñaplata Campusen_US
dc.description.ddc371.102en_US
dc.description.xtnt84pen_US
dc.date.produced2019-03


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